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SHOT 1 - Vehicle Animation - Action

This is an action shot I did for a short film. I was in charge of animating all the vehicle walk cycles and bringing them to life. Some parts of this animation are in stepped mode due to the stylistic choice of the director. The film is a hybrid of 2D characters/effects and 3D assets/environments.

  • Savannah College of Art and Design 

  • Autodesk Maya - Rigs were done by SCAD students.

Scorp_intro.jpg

SHOT 2 - Vehicle Animation - Introduction

This is one of the longest shots in the short film. This is where the vehicles are first introduced to the audience. I was in charge of animating all the vehicle walk cycles and bringing them to life. Some parts of this animation are in stepped mode due to the stylistic choice of the director. The film is a hybrid of 2D characters/effects and 3D assets/environments.

  • Savannah College of Art and Design 

  • Autodesk Maya - Rigs were done by SCAD students.

Gorilla_pose.jpg

SHOT 3 - Gorilla

The assignment was to create a quadruped pantomime.

  • Savannah College of Art and Design 

  • Autodesk Maya - King Kong Rig - Truong

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SHOT 4 - 2 Person Dialogue

This is a two-person dialogue while capturing their emotion.

  • Savannah College of Art and Design 

  • Autodesk Maya - David & Dana Rig - Gabriel Salas

Ninja_pose.jpg

SHOT 5 - Ninja Game Animation

This is an animation for a video game. The three-hit combo.

  • Savannah College of Art and Design 

  • Autodesk Maya - Built by Colossus Rig

DESERT MAYHEM OVERDRIVE

SHOT LIST

Scorp_intro.jpg

SHOT 1 - Villains Introduction 

This is the longest shot I got to animate in the film. Again, I had to work closely with the director to make the 2D and 3D match up harmoniously. This scene is extremely important because it is the first time the villain vehicles are introduced to the audience. We wanted the audience to feel how big and intimidating these vehicles were compared to the Roadhog. While also keeping in mind the weight of each vehicle.


  • Collaborative Senior Thesis Film

  • Savannah College of Art and Design 

  • Autodesk Maya - Rigs were done by SCAD students.

Fire_dmo.jpg

SHOT 2 - Villains Firing 

I worked closely with the director to accomplish the desired animation for this shot in terms of timing, weight, and anticipation. We had to make sure the 2D lined up with the 3D perfectly. We also wanted the Roadhog to feel heavy according to its size but at the same time feel malleable like a toy car.

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  • Collaborative Senior Thesis Film

  • Savannah College of Art and Design 

  • Autodesk Maya - Rigs were done by SCAD students.

Frame_02.jpg

SHOT 3 - Roadhog Acceleration 

This shot was used for the proof of concept. We used it to establish the feel and look for the rest of the film. For this particular shot, we utilized smear frames to emphasize the acceleration of the Roadhog.

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  • Collaborative Senior Thesis Film

  • Savannah College of Art and Design 

  • Autodesk Maya - Rigs were done by SCAD students.

Frame_01.jpg

SHOT 4 - Villains Land 

For this shot, we wanted the villain vehicles to feel heavy relative to their size while also making them different from each other. I took reference to the long shot I did earlier in the film for the landing of the Roadhog, Eviscerator, and Scorpion. As for the Pillager, I was instructed to make the landing feel/look like a big ship.

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  • Collaborative Senior Thesis Film

  • Savannah College of Art and Design 

  • Autodesk Maya - Rigs were done by SCAD students.

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SHOT 5 - Worm Aproaching 

For this shot, we wanted the worm to feel as if it was coming toward the audience so I worked alongside the director to accomplish the desired angle of this scene.

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  • Collaborative Senior Thesis Film

  • Savannah College of Art and Design 

  • Autodesk Maya - Rigs were done by SCAD students.

WALK CYCLES

RoadHog_WalkCycle_Speed_Test_MA .jpg

The Roadhog Walk Cycle

For the Roadhog walk cycle, we wanted the vehicle to appear as if it was going at a high speed due to the car chase sequence in the film. I added a subtle animation to the body to make it seem like it had an engine. It was important to keep it minimal due to the 2D animated characters that would be driving it. 

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  • Collaborative Senior Thesis Film

  • Savannah College of Art and Design 

  • Autodesk Maya - Rigs were done by SCAD students.

TheEvicerator_WalkCycle_FINAL_MA - frame at 0m1s.jpg

The Evicerator Walk Cycle

The walk cycle for the Eviscerator had to be menacing and intimidating while also being different from the rest of the vehicles. I took tractors and monster trucks as inspiration for the final cycle.

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  • Collaborative Senior Thesis Film

  • Savannah College of Art and Design 

  • Autodesk Maya - Rigs were done by SCAD students.

Pilager_Walk Cycle_048_side - frame at 0m1s.jpg

The Pillager Walk Cycle

The walk cycle for the Pillager had to be ship/boat-like and appear like it was moving through water at a high speed. Adding animation to the barrels was something we discussed early on in the rigging phase which resulted in a more visually appealing cycle. 

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  • Collaborative Senior Thesis Film

  • Savannah College of Art and Design 

  • Autodesk Maya - Rigs were done by SCAD students.

ANIM_Scorpion_WalkCycle_MA_v16_pers - frame at 0m0s.jpg

The Scorpion Walk Cycle

The walk cycle for the Scorpion had to resemble a real-life scorpion walk but also feel/look like a machine.

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  • Collaborative Senior Thesis Film

  • Savannah College of Art and Design 

  • Autodesk Maya - Rigs were done by SCAD students.

  • 3D Modeled by Marlon Ascencion 

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