SHOT 1 - Vehicle Animation - Action
This is an action shot I did for a short film. I was in charge of animating all the vehicle walk cycles and bringing them to life. Some parts of this animation are in stepped mode due to the stylistic choice of the director. The film is a hybrid of 2D characters/effects and 3D assets/environments.
Savannah College of Art and Design
Autodesk Maya - Rigs were done by SCAD students.
SHOT 2 - Vehicle Animation - Introduction
This is one of the longest shots in the short film. This is where the vehicles are first introduced to the audience. I was in charge of animating all the vehicle walk cycles and bringing them to life. Some parts of this animation are in stepped mode due to the stylistic choice of the director. The film is a hybrid of 2D characters/effects and 3D assets/environments.
Savannah College of Art and Design
Autodesk Maya - Rigs were done by SCAD students.
SHOT 3 - Gorilla
The assignment was to create a quadruped pantomime.
Savannah College of Art and Design
Autodesk Maya - King Kong Rig - Truong
SHOT 4 - 2 Person Dialogue
This is a two-person dialogue while capturing their emotion.
Savannah College of Art and Design
Autodesk Maya - David & Dana Rig - Gabriel Salas
SHOT 5 - Ninja Game Animation
This is an animation for a video game. The three-hit combo.
Savannah College of Art and Design
Autodesk Maya - Built by Colossus Rig
DESERT MAYHEM OVERDRIVE
SHOT LIST
SHOT 1 - Villains Introduction
This is the longest shot I got to animate in the film. Again, I had to work closely with the director to make the 2D and 3D match up harmoniously. This scene is extremely important because it is the first time the villain vehicles are introduced to the audience. We wanted the audience to feel how big and intimidating these vehicles were compared to the Roadhog. While also keeping in mind the weight of each vehicle.
Collaborative Senior Thesis Film
Savannah College of Art and Design
Autodesk Maya - Rigs were done by SCAD students.
SHOT 2 - Villains Firing
I worked closely with the director to accomplish the desired animation for this shot in terms of timing, weight, and anticipation. We had to make sure the 2D lined up with the 3D perfectly. We also wanted the Roadhog to feel heavy according to its size but at the same time feel malleable like a toy car.
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Collaborative Senior Thesis Film
Savannah College of Art and Design
Autodesk Maya - Rigs were done by SCAD students.
SHOT 3 - Roadhog Acceleration
This shot was used for the proof of concept. We used it to establish the feel and look for the rest of the film. For this particular shot, we utilized smear frames to emphasize the acceleration of the Roadhog.
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Collaborative Senior Thesis Film
Savannah College of Art and Design
Autodesk Maya - Rigs were done by SCAD students.
SHOT 4 - Villains Land
For this shot, we wanted the villain vehicles to feel heavy relative to their size while also making them different from each other. I took reference to the long shot I did earlier in the film for the landing of the Roadhog, Eviscerator, and Scorpion. As for the Pillager, I was instructed to make the landing feel/look like a big ship.
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Collaborative Senior Thesis Film
Savannah College of Art and Design
Autodesk Maya - Rigs were done by SCAD students.
SHOT 5 - Worm Aproaching
For this shot, we wanted the worm to feel as if it was coming toward the audience so I worked alongside the director to accomplish the desired angle of this scene.
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Collaborative Senior Thesis Film
Savannah College of Art and Design
Autodesk Maya - Rigs were done by SCAD students.
WALK CYCLES
The Roadhog Walk Cycle
For the Roadhog walk cycle, we wanted the vehicle to appear as if it was going at a high speed due to the car chase sequence in the film. I added a subtle animation to the body to make it seem like it had an engine. It was important to keep it minimal due to the 2D animated characters that would be driving it.
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Collaborative Senior Thesis Film
Savannah College of Art and Design
Autodesk Maya - Rigs were done by SCAD students.
The Evicerator Walk Cycle
The walk cycle for the Eviscerator had to be menacing and intimidating while also being different from the rest of the vehicles. I took tractors and monster trucks as inspiration for the final cycle.
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Collaborative Senior Thesis Film
Savannah College of Art and Design
Autodesk Maya - Rigs were done by SCAD students.
The Pillager Walk Cycle
The walk cycle for the Pillager had to be ship/boat-like and appear like it was moving through water at a high speed. Adding animation to the barrels was something we discussed early on in the rigging phase which resulted in a more visually appealing cycle.
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Collaborative Senior Thesis Film
Savannah College of Art and Design
Autodesk Maya - Rigs were done by SCAD students.
The Scorpion Walk Cycle
The walk cycle for the Scorpion had to resemble a real-life scorpion walk but also feel/look like a machine.
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Collaborative Senior Thesis Film
Savannah College of Art and Design
Autodesk Maya - Rigs were done by SCAD students.
3D Modeled by Marlon Ascencion